The Foundry Modo 801 / Content / MeshFusion 103 (WINx64/MACx64)
The Foundry Modo 801 + Content + MeshFusion 1.03 (Winx64/Macx64)

MODO brings you the next generation of 3D modeling, animation, sculpting, effects and rendering in a powerful integrated package. An end-to-end solution delivering raw horsepower, refined technology and robust workflows, MODO is the creative option of choice for artists and designers around the world - from home-based hobbyists to Hollywood studios.

Features
Nodal Shading
Enhancing the existing material process, the new nodal shading view let's artists of every level create more complex shaders and materials. Artists can now more easily visualize complex material setups quickly and alter values of textures and shaders on a per-sample basis with the new Shader Inputs or Procedural Output channels for color, value and alpha. Users of other 3D packages might also find this to be a more familiar working environment now.

Enhanced snapping
Create complex sets of snapping conditions with the addition of new snapping presets, enhanced snapping options and intelligent snapping controls. This re-invented toolset adds precision and intelligence to the modeling process and features an almost unlimited number of combinations that automatically react to the context in which you are working.

Animation Improvements
New keyframing features include Time Markers, Onion Skinning, Spacing Charts, and In-between Tools. These additions to the animation workflow will resonate with traditional animators and make MODO even more approachable to those learning. Animators can now also load standard motion capture formats or transfer existing MODO character animation more easily with the easy to use retargeting toolset. All these tools provide the perfect framework to animate believable characters.

Rigging and Deformers
The new Wrap, Lattice and Bezier Deformers extend MODO’s robust Order of Operations (OoO) deformation tools. The Wrap Deformer greatly enhances MODO’s rigging toolsets enabling animation on high-resolution objects such as character meshes. The Bezier Deformer gives amazing control over complex curve-based deformations.

Referencing
Referencing in MODO 801 allows for efficient collaborative workflows and asset reuse that just simply works. Collaborate more efficiently with significantly enhanced referencing workflows that enable overriding referenced scene items and manage complex scene creation with segmented portions that can be executed simultaneously - eliminating the need to maintain and manually update multiple master scenes or setups.

New COLLECTIVES Workflows
MODO 801 features more advanced relighting capabilities in NUKE with the addition of Diffuse Coefficient Outputs. When combined in NUKE raw diffuse color, diffuse amount and energy conservation will equal the diffuse coefficient. MODO 801 also includes a fully integrated color management pipeline, built on the industry standard OpenColorIO library, matching NUKE’s default config - ensuring color consistency across all applications in the COLLECTIVES. The data exchange between MODO and MARI now features UDIM import as well as other improvements for working more efficiently with UDIM tiles.

Dynamics and Particles
Further additions and refinements to MODO’s Dynamics and Particle system frees you creatively - even the most ambitious ideas are possible. Effects artists can now simulate flexible ropes and chains, shatter objects to create realistic destruction animations or use the new Glue system to simulate layers with breakable constraints.
Improved dynamic replicators now allow replicated objects to interact with each other using the dynamics system.


Hair and Fur
MODO 801 dramatically improves interactivity and control when styling hair and fur. New hair guides can be generated from the base geometry or interpolated from existing guides. Artists can even sketch guides directly on the screen and relatively constrain them to the base surface. Managing complex hairstyles is now much easier with the addition of Hair Sets and improvements to guide workflows.

Painting and Sculpting Enhancements
MODO 801 lets you paint curved lines across a surface with greater control. The new Auto Scale and 2D/3D curve options for brushes improve both painting and sculpting workflows. These painted curves could be used as part of the design’s look, guides for modeling or elements of a sculpt.

Texture Baking
MODO 801 now has the baking tools and access that games artists need. New render item channels provide greater control over output resolutions and cage baking with a vertex map can now be used to bake normal map information from one object to another. In addition, a choice of tangent vector types for normal map baking and rendering includes a new option in which the resulting normal map is computed in line with popular game engines.

UV Unwrap
Unwrap with better results in less time when editing complex UV layouts or creating tiled UDIMs in MODO 801. Performance of the UV selection, camera navigation and paint selection processes have all been significantly improved along with new UV unwrap and relax tools that support an Angle Based flattening method. Other enhancements like Show Inactive, Pack UDIM, SlipUV startup state, Symmetrize and Merge continue to make MODO’s UV workflows best in class.

GL Measures
Often MODO scenes contain a lot of information that is useful to both animators and anyone else who wishes to review or rework a scene. The GL Measures in MODO 801 give artists the ability to expose relevant information in the viewport display, making scenes more readable in a collaborative environment.

New Materials and Textures
Additional preset material types have been added to MODO 801 allowing artists to more easily add realism to scenes containing complex, yet natural phenomena. Simulate the oil-on-water look or the colorful swirls often observed on a soap bubble with the new physically based Thin Film material or gain powerful control over viewing-angle-dependent effects where light is diffracted, creating unique rainbow effects on a surface, with the new Iridescence material. Further improvements to material control also come with the new Poisson Cellular Noise and Screen-Space Curvature textures.

General Improvements
MODO 801 brings high-end features to the masses and builds upon the groundbreaking content creation functionality that was implemented in the last release. Nearly every element of the end-to-end 3D workflow has been improved upon and tweaked in response to extensive customer feedback from a wide range of industries.

System Requirements
General
  • 2 GB RAM minimum
  • 2 GB available hard disk space for full content installation
  • Mouse or pointing device, including pressure sensitive tablets or 3Dconnexion 3D mouse
  • OpenGL 2.0 accelerated graphics, at least 1280 x 800 resolution
  • Internet connection required for product activation and to access online videos
Windows
  • In addition to the general system requirements:
  • Windows XP, Vista, Windows 7 and 8 (only 64-bit supported)
  • Intel Xeon/Core 2 Duo, Quad/Core i7 or AMD Opteron/ Phenom processor(s). Must support SSE2 instruction set.
Mac
In addition to the general system requirements:
  • Mac® OS X 10.7 or later (only 64-bit supported)
  • Intel processor(s), Core2Duo processor or higher.
  • Note: MODO 701 does support full screen on Mountain Lion or higher
Home Page : http://www.thefoundry.co.uk/products/modo/latest-version/



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