Unity 3D v4.6 b7 for windows | 1.1 GB
Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing Community.
For independent developers and studios, Unity’s democratizing ecosystem smashes the time and cost barriers to creating uniquely beautiful games. They are using Unity to build a livelihood doing what they love: creating games that hook and delight players on any platform.
Workflow
Rapidly assemble your scenes in an intuitive, extensible Editor workspace. Play, test and edit for fast iteration towards your finished game. Learn more
Quality
Create a game with AAA visual fidelity, audio and full-throttle action that performs smooth and clean on any screen. Learn more
Mecanim
Unity’s uniquely powerful and flexible animation system brings any character or object to life with incredibly natural and fluid movement. Learn more
Performance
Reliable performance, smooth framerate, and superb game play experiences across target platforms. Learn more
Multiplatform
No other game engine gives you the choice of 10 publishing platforms for your game with near-effortless deployment. Learn more
Collaboration
Full version control for all game assets; instantly grab changes from other team members, and extend Unity for generic VCS support. Learn more
Editor Features
- Integrated version control support for Perforce.
- Do common Perforce operations right inside Unity editor.
- We've made the integrated version control system extensible; support for more VCS will be coming later. Or you can write your own VCS plugin, see our plugin page on github.
- Platform switching, player building and asset importing can be cancelled now! How cool is that?
- Custom GameView resolutions & aspect ratios. Custom settings are saved per project for easy sharing through version control (ProjectSettings/GameViewSizes.asset).
- Preset Libraries: You can now save the following types as presets:
- Curves in the Curve Editor and Particle System Curve Editor.
- Gradients in the Gradient Editor.
- Colors in the Color Picker.
- Create new libraries either as personal libraries (saved in preferences) or shared libraries (saved in the project folder).
- Added a Quad primitive ;)
- Memory Profiler: Now shows the objects that have references to another loaded object. This can help pinpoint why a given object is in memory.
- Shader importer can have default textures specified. When you initially set a shader on a material or reset a material the textures will be set to these default textures.
- Texture importer now has "Alpha is Transparency" setting, which does color dilation to fix edge artifacts on semitransparent textures. It is enabled by default for GUI textures.
- Audio: Added Bypass Listener and Bypass Reverb Zones properties that enable turning off listener effects independently from the effects on the audio source. Thus, Bypass Effects only turns off the effects on the AudioSource, and the 3 flags can be combined freely.
- Audio: Added Disable Audio property in Audio project settings to deactivate the audio system in standalone builds. Note that this also affects the audio of MovieTextures. In the editor the audio system is still on and will support previewing audio clips, but AudioSource.Play calls and playOnAwake will not be handled in order to simulate behavior of the standalone build.
- Audio: Added "Prepare iOS For Recording" property in Player Settings (iOS > Other Settings in the inspector). Turning it on will avoid the stalls that otherwise happen when starting or stopping the Microphone object.
- Editor: Editor extensions can now get a callback when Unity is about to open an asset. Use this callback to open an asset inside Unity before its opened in an external tool. Decorate a static method with the attribute UnityEditor.Callbacks.OnOpenAsset.
- Linux: Added basic webcam support for video4linux2-supported devices.
- Linux: Implement headless player; this will not require Xlib (requires Unity Pro).
- Mac OS X: 64 bit standalone player support (x86_64 and Universal).
- Mecanim: Avatar Creation API, for avatar creation from scripts at runtime or in the editor.
- Mecanim: Synchronized Layers option to override state durations.
- Mecanim: You can now set the default layer weight in the editor for your animator controller layer.
- Windows XP with SP2 or later; Windows 7 with SP1 or later; Windows 8; Mac OS X Snow Leopard 10.6 or later. Note that Unity was not tested on server versions of Windows and OS X. Windows Vista is not supported.
- Graphics card with DirectX 9 level (shader model 2.0) capabilities. Any card made since 2004 should work.
- Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).
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